Virtual Puppetry

Virtual Puppetry is a specialist software animation company. We create novel solutions - using the latest technologies and methods - to give our customers that cutting edge advantage in today's market. The company consists of a small team located both in London and Edinburgh. Over the last 3 years, we have worked with dozens of small businesses ranging from 1-man bands to larger more established studios. We work `with' company's to develop solution that meets their needs - from simple optimisations to more complex system redesigns.

Virtual Puppetry understands the development of life-like virtual characters is a challenging and rapidly changing industry that demands highly skilled techniques with an assortment of abilities. This includes integrating "cutting edge research and development" in with artist driven solutions. Virtual Puppetry focuses on research into advanced physics, graphic, and artificial intelligence, such as, active skeletons, soft-body systems, and the creation of interactive computer-animated tools for complex dynamic environments.

Research and development around character-based technologies and related issues, including (but not limited to) animation, graphics, shape modeling, user interfaces, is important and challenging.. We understand the world of character creation and animation is a rapidly changing domain. Virtual Puppetry publishes and develops software/articles on a variety of techniques (e.g., self-learning models, procedural bio-mechanical models, communication papers, and training). Virtual Puppetry has specialist insights with, but not limited to: - Interactive animation methods - Motion re-targeting - Bio-mechanical/cognitive solutions - Physics-based systems - Virtual collaborative spaces - Shape modeling - Virtual humans and avatars - Multimodal interaction and rendering - Computer vision for augmented and mixed reality - Cognitive informatics - Brain-computer interfaces - E-learning in cyberworlds - Multi-user web games - Real-time interactive performance techniques (e.g., GPU) - Data mining and motion analysis - Visual character analytics

customised solutions

We aim to provide resources, such as, software and training, to help developers and artists improve the quality of their work and reduce production times. For example, specialist visualization tools quickly draw attention to problem areas - showing patterns and observations that wouldn't be apparent from looking at the motion alone.

Technology Innovations

Animation techniques and tools are constantly changing. Hence, it's necessary to stay ahead of the curve by exploring and integrating in `bleeding' edge research. At Virtual Puppetry, we are always pushing the limits of what is possible to meet tomorrow's technologies. Creating high-end animated solutions requires complex software engineering that crosses multiple disciplines, including robotics, physics, and artificial intelligence.

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services and solutions

Virtual Puppetry focuses on research and development on character-based technologies and related issues, including (but not limited to) animation, graphics, shape modeling, user interfaces, virtual worlds, multi-modal interaction, computer vision for augmented and mixed reality, multiplayer online games, social and affective computing, and cognitive informatics.

  • Motion re-targeting
  • Interactive animations models
  • Bio-mechanical/cognitive
  • Virtual humans and avatars
  • Brain-computer interfaces
  • Physics-based systems
  • E-learning in cyberworlds
  • Shape & motion modeling
  • Multi-modal interactions
  • Cognitive informatics